DUNE: Uniform Navigational Environment  2.6.1
DUNE::Maneuvers::Maneuver Member List

This is the complete list of members for DUNE::Maneuvers::Maneuver, including all inherited members.

AbstractTask(void)DUNE::Tasks::AbstractTaskinline
acquireResources(void)DUNE::Tasks::Task
activate(void)DUNE::Tasks::Taskprotected
activationFailed(const std::string &reason)DUNE::Tasks::Taskprotected
bind(T *task_obj, bool always=false)DUNE::Maneuvers::Maneuverinline
DUNE::Tasks::Task::bind(T *task_obj, void(T::*consumer)(const M *)=&T::consume)DUNE::Tasks::Taskinlineprotected
DUNE::Tasks::Task::bind(T *task_obj, const std::vector< uint32_t > &list)DUNE::Tasks::Taskinlineprotected
DUNE::Tasks::Task::bind(T *task_obj, const std::vector< uint32_t > &list, void(T::*consumer)(const M *)=&T::consume)DUNE::Tasks::Taskinlineprotected
DUNE::Tasks::Task::bind(T *task_obj, const std::vector< std::string > &list)DUNE::Tasks::Taskinlineprotected
bindToManeuver(void)DUNE::Maneuvers::Maneuverinline
bindToManeuvers(T *task_obj, const std::vector< uint32_t > &list)DUNE::Maneuvers::Maneuverinline
consume(const IMC::StopManeuver *sm)DUNE::Maneuvers::Maneuver
consume(const IMC::PathControlState *pcs)DUNE::Maneuvers::Maneuver
consumeIfActive(const M *msg)DUNE::Maneuvers::Maneuverinline
consumeMessages(void)DUNE::Tasks::Taskinlineprotected
cri(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
deactivate(void)DUNE::Tasks::Taskprotected
deactivationFailed(const std::string &reason)DUNE::Tasks::Taskprotected
debug(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
dispatch(IMC::Message *msg, unsigned int flags=0)DUNE::Maneuvers::Maneuverinline
dispatch(IMC::Message &msg, unsigned int flags=0)DUNE::Maneuvers::Maneuverinline
dispatch(IMC::DesiredPath *msg, unsigned int flags=0)DUNE::Maneuvers::Maneuverinline
dispatch(IMC::DesiredPath &msg, unsigned int flags=0)DUNE::Maneuvers::Maneuverinline
dispatchReply(const IMC::Message &original, IMC::Message &msg, unsigned int flags=0)DUNE::Tasks::Taskinline
err(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
getActivationTime(void) const DUNE::Tasks::Taskinline
getDeactivationTime(void) const DUNE::Tasks::Taskinline
getDebugLevel(void) const DUNE::Tasks::Taskinline
getEntityId(void) const DUNE::Tasks::Taskinline
getEntityLabel(void) const DUNE::Tasks::Taskinlineprotected
getEntityState(void) const DUNE::Tasks::Taskinlineprotected
getName(void) const DUNE::Tasks::Taskinlinevirtual
getPriority(void) const DUNE::Tasks::Taskinline
getProcessorUsage(void)DUNE::Concurrency::Thread
getState(void)DUNE::Concurrency::Runnableinline
getSystemId(void) const DUNE::Tasks::Taskinline
getSystemName(void) const DUNE::Tasks::Taskinline
inf(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
initializeResources(void)DUNE::Tasks::Task
isActivating(void) const DUNE::Tasks::Taskinlineprotected
isActive(void) const DUNE::Tasks::Taskinlineprotected
isCreated(void)DUNE::Concurrency::Runnableinline
isDeactivating(void) const DUNE::Tasks::Taskinlineprotected
isDead(void)DUNE::Concurrency::Runnableinline
isRunning(void)DUNE::Concurrency::Runnableinline
isStarting(void)DUNE::Concurrency::Runnableinline
isStopping(void)DUNE::Concurrency::Runnableinline
join(void)DUNE::Concurrency::Runnableinline
joinImpl(void)DUNE::Concurrency::Threadprotectedvirtual
loadConfig(void)DUNE::Tasks::Task
m_ctxDUNE::Tasks::Taskprotected
m_entitiesDUNE::Tasks::Taskprotected
Maneuver(const std::string &name, Tasks::Context &ctx)DUNE::Maneuvers::Maneuver
onActivation(void)DUNE::Maneuvers::Maneuvervirtual
onDeactivation(void)DUNE::Maneuvers::Maneuvervirtual
onEntityReservation(void)DUNE::Maneuvers::Maneuvervirtual
onEntityResolution(void)DUNE::Tasks::Taskinlineprotectedvirtual
onMain(void)DUNE::Maneuvers::Maneuvervirtual
onManeuverActivation(void)DUNE::Maneuvers::Maneuverinlinevirtual
onManeuverDeactivation(void)DUNE::Maneuvers::Maneuverinlinevirtual
onPathControlState(const IMC::PathControlState *pcs)DUNE::Maneuvers::Maneuverinlinevirtual
onReportEntityState(void)DUNE::Tasks::Taskinlineprotectedvirtual
onRequestActivation(void)DUNE::Tasks::Taskinlineprotectedvirtual
onRequestDeactivation(void)DUNE::Tasks::Taskinlineprotectedvirtual
onResourceAcquisition(void)DUNE::Tasks::Taskinlineprotectedvirtual
onResourceInitialization(void)DUNE::Maneuvers::Maneuverinlinevirtual
onResourceRelease(void)DUNE::Tasks::Taskinlineprotectedvirtual
onStateReport(void)DUNE::Maneuvers::Maneuverinlinevirtual
onUpdateParameters(void)DUNE::Tasks::Taskinlineprotectedvirtual
param(const std::string &name, T &var)DUNE::Tasks::Taskinlineprotected
param(const std::string &name, T &var)DUNE::Tasks::Taskinlineprotected
paramActive(Parameter::Scope def_scope, Parameter::Visibility def_visibility, bool def_value=false)DUNE::Tasks::Taskprotected
paramChanged(T &var)DUNE::Tasks::Taskinlineprotected
receive(const IMC::Message *msg)DUNE::Tasks::Taskinlinevirtual
releaseResources(void)DUNE::Tasks::Task
requestActivation(void)DUNE::Tasks::Taskprotected
requestDeactivation(void)DUNE::Tasks::Taskprotected
reserveEntities(void)DUNE::Tasks::Task
reserveEntity(const std::string &label)DUNE::Tasks::Taskprotected
reserveEntity(const std::string &label)DUNE::Tasks::Taskinlineprotected
resolveEntities(void)DUNE::Tasks::Task
resolveEntity(const std::string &label) const DUNE::Tasks::Taskinline
resolveEntity(unsigned int id) const DUNE::Tasks::Taskinline
resolveSystemId(unsigned int id) const DUNE::Tasks::Taskinline
resolveSystemName(const std::string &name) const DUNE::Tasks::Taskinline
Runnable(void)DUNE::Concurrency::Runnableinline
setControl(uint32_t mask)DUNE::Maneuvers::Maneuver
setEntityId(unsigned eid)DUNE::Maneuvers::Maneuverinline
setEntityLabel(const std::string &label)DUNE::Tasks::Taskinlineprotected
setEntityState(IMC::EntityState::StateEnum state, Status::Code code)DUNE::Tasks::Taskinlineprotected
setEntityState(IMC::EntityState::StateEnum state, const std::string &description)DUNE::Tasks::Taskinlineprotected
setParamSectionEditor(const std::string &name)DUNE::Tasks::Taskinlineprotected
setPriority(unsigned int value)DUNE::Tasks::Taskinline
DUNE::Tasks::AbstractTask::setPriority(Scheduler::Policy policy, unsigned priority)DUNE::Concurrency::Runnableinline
setPriorityImpl(Scheduler::Policy policy, unsigned priority)DUNE::Concurrency::Threadprotectedvirtual
signalCompletion(const std::string &msg="done")DUNE::Maneuvers::Maneuver
signalError(const std::string &msg)DUNE::Maneuvers::Maneuver
signalInvalidZ(void)DUNE::Maneuvers::Maneuver
signalNoAltitude(void)DUNE::Maneuvers::Maneuver
signalProgress(uint16_t time_left, const std::string &msg)DUNE::Maneuvers::Maneuver
signalProgress(const std::string &msg)DUNE::Maneuvers::Maneuverinline
signalProgress(uint16_t time_left)DUNE::Maneuvers::Maneuverinline
signalProgress(void)DUNE::Maneuvers::Maneuverinline
spew(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
start(void)DUNE::Concurrency::Runnableinline
startImpl(void)DUNE::Concurrency::Threadprotectedvirtual
startManeuver(const M *maneuver)DUNE::Maneuvers::Maneuverinline
State enum nameDUNE::Concurrency::Runnable
StateDead enum valueDUNE::Concurrency::Runnable
StateRunning enum valueDUNE::Concurrency::Runnable
StateStarting enum valueDUNE::Concurrency::Runnable
StateStopping enum valueDUNE::Concurrency::Runnable
StateUnknown enum valueDUNE::Concurrency::Runnable
stop(void)DUNE::Concurrency::Runnableinline
stopAndJoin(void)DUNE::Concurrency::Runnableinline
stopImpl(void)DUNE::Concurrency::Threadprotectedvirtual
stopping(void)DUNE::Tasks::Taskinlineprotected
Task(const std::string &name, Context &context)DUNE::Tasks::Task
Thread(void)DUNE::Concurrency::Thread
trace(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
updateLoops(const IMC::ControlLoops *cl)DUNE::Maneuvers::Maneuver
updateParameters(bool act_deact=true)DUNE::Tasks::Task
waitForMessages(double timeout)DUNE::Tasks::Taskinlineprotected
war(const char *format,...) DUNE_PRINTF_FORMAT(2DUNE::Tasks::Taskvirtual
writeParamsXML(std::ostream &os) const DUNE::Tasks::Task
~AbstractTask(void)DUNE::Tasks::AbstractTaskinlinevirtual
~Maneuver()DUNE::Maneuvers::Maneuvervirtual
~Runnable(void)DUNE::Concurrency::Runnableinlinevirtual
~Task(void)DUNE::Tasks::Taskinlinevirtual
~Thread(void)DUNE::Concurrency::Threadvirtual