This is the complete list of members for Simulators::VSIM::Object, including all inherited members.
addForces(double X, double Y, double Z, double P, double Q, double R) | Simulators::VSIM::Object | |
applyDragForces(void) | Simulators::VSIM::Object | |
applyForces(void) | Simulators::VSIM::Object | virtual |
getAngularVelocity(void) | Simulators::VSIM::Object | inline |
getLinearVelocity(void) | Simulators::VSIM::Object | inline |
getOrientation(void) | Simulators::VSIM::Object | inline |
getPosition(void) | Simulators::VSIM::Object | inline |
insertInWorld(void) | Simulators::VSIM::Object | virtual |
m_angular_velocity | Simulators::VSIM::Object | protected |
m_inertia | Simulators::VSIM::Object | protected |
m_linear_velocity | Simulators::VSIM::Object | protected |
m_mass | Simulators::VSIM::Object | protected |
m_orientation | Simulators::VSIM::Object | protected |
m_position | Simulators::VSIM::Object | protected |
Object(void) | Simulators::VSIM::Object | |
OBJECT enum value | Simulators::VSIM::Object | |
resetForces(void) | Simulators::VSIM::Object | |
setIntegrationMethod(bool method) | Simulators::VSIM::Object | inline |
setLinearDragCoef(double coefs[10]) | Simulators::VSIM::Object | |
setMassProp(double m, double inertia[6]) | Simulators::VSIM::Object | |
setOrientation(double roll, double pitch, double yaw) | Simulators::VSIM::Object | virtual |
setPosition(double x, double y, double z) | Simulators::VSIM::Object | virtual |
setQuadraticDragCoef(double coefs[10]) | Simulators::VSIM::Object | |
Type enum name | Simulators::VSIM::Object | |
UAV enum value | Simulators::VSIM::Object | |
UGV enum value | Simulators::VSIM::Object | |
update(double timestep) | Simulators::VSIM::Object | |
USV enum value | Simulators::VSIM::Object | |
UUV enum value | Simulators::VSIM::Object | |
VEHICLE enum value | Simulators::VSIM::Object | |
~Object(void) | Simulators::VSIM::Object | inlinevirtual |