DUNE: Uniform Navigational Environment
2.6.1
|
Entity related routines and classes.
Classes | |
class | BasicEntity |
class | EntityDataBase |
class | StatefulEntity |
Enumerations | |
enum | DispatchFlags { DF_KEEP_TIME, DF_LOOP_BACK } |
Functions | |
bool | operator== (const BasicEntity *e, const std::string &label) |
Variables | |
class DUNE_DLL_SYM | BasicEntity |
DUNE_DLL_SYM bool DUNE::Entities::operator== | ( | const BasicEntity * | e, |
const std::string & | label | ||
) |
Compare label of BasicEntity object against a string.
param[in] e pointer to object whose label we wish to compare. param[in] label string to be compared against.
References DUNE::Entities::BasicEntity::getLabel().
class DUNE_DLL_SYM DUNE::Entities::BasicEntity |
Referenced by DUNE::Tasks::Task::reserveEntity().