DUNE: Uniform Navigational Environment
2020.01.0
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This task simulates signals for the bottom and forward looking echo sounders Uses bathymetry data from APDL to generate bottom distance data.
Uses two configurable WGS84 points to simulate a pier or a straight-line obstacle.
Classes | |
struct | Arguments |
struct | Bounds |
class | Dump |
struct | Node |
class | PencilBeam |
struct | Point |
class | QuadTree |
struct | Task |
Enumerations |
Functions | |
std::ostream & | operator<< (std::ostream &os, const Bounds &b) |
std::ostream & | operator<< (std::ostream &os, const QuadTree &tree) |
std::ostream & Simulators::Environment::operator<< | ( | std::ostream & | os, |
const Bounds & | b | ||
) |
References Simulators::Environment::Bounds::height(), Simulators::Environment::Bounds::max_x, Simulators::Environment::Bounds::max_y, Simulators::Environment::Bounds::min_x, Simulators::Environment::Bounds::min_y, and Simulators::Environment::Bounds::width().
Referenced by Simulators::Environment::Bounds::height(), and Simulators::Environment::QuadTree::Iteration::~Iteration().
std::ostream & Simulators::Environment::operator<< | ( | std::ostream & | os, |
const QuadTree & | tree | ||
) |
References Simulators::Environment::QuadTree::iterate().