DUNE: Uniform Navigational Environment
2019.02.1
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DepthSensor simulator task.
Public Member Functions | |
Task (const std::string &name, Tasks::Context &ctx) | |
void | onResourceAcquisition (void) |
void | onResourceRelease (void) |
void | consume (const IMC::SimulatedState *msg) |
void | task (void) |
Public Attributes | |
IMC::SimulatedState | m_sstate |
IMC::Depth | m_depth |
Random::Generator * | m_prng |
Arguments | m_args |
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Requests activation if not already active and updates m_sstate with the value of #msg.
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Acquire resources. Initializes random number generator.
References Simulators::DepthSensor::Arguments::prng_seed, and Simulators::DepthSensor::Arguments::prng_type.
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Release resources.
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Dispatches a DUNE::IMC::Depth message with the depth stored in m_sstate plus some gaussian noise (according to parametrized standard deviation).
If task is not active, returns immediately.
References DUNE::Math::Random::Generator::gaussian(), and Simulators::DepthSensor::Arguments::std_dev.
IMC::Depth Simulators::DepthSensor::Task::m_depth |
Current depth.
Random::Generator* Simulators::DepthSensor::Task::m_prng |
PRNG handle.
IMC::SimulatedState Simulators::DepthSensor::Task::m_sstate |
Last received simulated state.